/ Unknown statusNot ApplicableIIT TRUE CHAMPION: An Educational Videogame Intervention for the Prevention of Doping and Supplement Abuse in Teenage Athletes
The purpose of this research is to test the effectiveness of an interactive doping education videogame among student athletes. Specifically, the game will teach athletes aged 13-16 years about the risks of doping and will foster the values, motivation, and behavioural skills needed to avoid temptation and pressure to dope. The investigators hypothesize that student athletes who play the intervention game will have lower use of banned substances and sport supplements, greater intentions to stay clean, and will also show improvements in the cognitive and motivational antecedents to doping when compared to a control condition.
100 Clinical Results associated with Phantom Compass, Inc.
0 Patents (Medical) associated with Phantom Compass, Inc.
100 Deals associated with Phantom Compass, Inc.
100 Translational Medicine associated with Phantom Compass, Inc.